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  1. Unity - Scripting API: MonoBehaviour.StartCoroutine

    The StartCoroutine method returns upon the first yield return, however you can also yield the result, which waits until the coroutine has finished execution. There is no guarantee coroutines …

  2. Coroutines in Unity (how and when to use them)

    Apr 4, 2020 · In this step by step guide, learn how pause functions and script sequences of events the easy way. With Coroutines in Unity.

  3. c# - Unity StartCoroutine - Stack Overflow

    Dec 31, 2021 · If you want to start the coroutine when a ball is destroyed you need to make void createBallRegularly () public and call this method in Start () and then every time the the …

  4. How Does StartCoroutine / yield return Pattern Really Work in Unity

    Dec 11, 2025 · Unity’s StartCoroutine and yield return pattern are powerful tools for managing asynchronous tasks on the main thread. By leveraging IEnumerator state machines and a …

  5. How does StartCoroutine / yield return pattern really work in Unity?

    I understand the principle of coroutines. I know how to get the standard StartCoroutine / yield return pattern to work in C# in Unity, e.g. invoke a method returning IEnumerator via …

  6. Unity - Scripting API: MonoBehaviour.StartCoroutine

    Coroutines are excellent when modeling behavior over several frames. Coroutines have virtually no performance overhead. StartCoroutine function always returns immediately, however you …

  7. Unity - Scripting API: MonoBehaviour.StartCoroutine

    StartCoroutine function always returns immediately, however you can yield the result. This will wait until the coroutine has finished execution. There is no guarantee that coroutines end in …

  8. Unity - Scripting API: MonoBehaviour.StartCoroutine

    StartCoroutine function always returns immediately, however you can yield the result. This will wait until the coroutine has finished execution. When using JavaScript it is not necessary to …

  9. MonoBehaviour-StartCoroutine - Unity 脚本 API

    StartCoroutine 方法在第一个 yield 返回时返回,不过可以生成结果,这会等到协程完成执行。 即使多个协程在同一帧中完成,也不能保证它们按照与启动相同的顺序结束。

  10. How to Make StartCoroutine Work in Unity

    Discover how to troubleshoot and effectively use `StartCoroutine` in Unity, ensuring your game mechanics work as expected.