At Tokyo Game Show 2026, Total Mayhem Games' Martín Mittner opens up about puzzle design, art direction, and cooperative storytelling behind the studio's sixth title.
Producer Hiroyuki Sakamoto, director Motonobu Abe, and art director Taishi Kanaya break down the history, music, and combat behind RGG Studio's next big game.
DYNASTY WARRIORS 3 was a defining PlayStation 2 hit, and its Complete Edition Remastered has spent the past year building buzz through a string of hands-on demos at gaming events around the world.
Ion Hazzikostas and Holly Longdale explain how add-on changes, Labyrinths, and Forever fit a game now played by people with ...
IO Interactive's Cris Vega and Laurine Deschamps, along with cast member Noémie Nakai, open up about casting Bond, building ...
Remedy Entertainment's Elmeri Raitanen breaks down Dylan Faden's journey, the switch to melee combat, and how CONTROL ...
Creative Producer Kenji Kanno breaks down the story mode, multiplayer, and world design shaping Crazy Taxi's long-awaited ...
A look at how Persona 4 Revival's daily life, Social Links, dungeon exploration and combat systems come together.
One of the strongest parts of SILENT HILL: Townfall is how it handles fear. Instead of relying on jump scares, it leans on ...
Juliet Starling is taking her chainsaw to the big screen as Dragami Games confirms a live-action Lollipop Chainsaw movie is ...
From reality-bending traversal to a Falter-driven combat system, here's a look at what awaits in Dylan Faden's warped Manhattan.
Game Director Attila Mohacsi and Studio Director Gareth Edmonson sat down at Tokyo Game Show 2026 to break down how Total War ...
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