Producer Shuhei Tamakoshi sat down with us on the Tokyo Game Show floor to break down the challenges of remastering a 26-year ...
GPTRACK50's Iichiro Sasaki and Hiroyuki Kobayashi break down the design choices, inspirations, and trivia behind their upcoming action RPG.
GPTRACK50's Iichiro Sasaki and Hiroyuki Kobayashi break down the design choices, inspirations, and trivia behind their upcoming action RPG.
JackSepticEye spoke about his involvement in the upcoming Bloodborne movie, explaining his role as a vibe-checker and ensuring the adaptation stays true to FromSoftware’s beloved PS4 classic.
Creative Producer Kenji Kanno breaks down the story mode, multiplayer, and world design shaping Crazy Taxi's long-awaited ...
At Tokyo Game Show 2026, Total Mayhem Games' Martín Mittner opens up about puzzle design, art direction, and cooperative storytelling behind the studio's sixth title.
One of the strongest parts of SILENT HILL: Townfall is how it handles fear. Instead of relying on jump scares, it leans on ...
DYNASTY WARRIORS 3 was a defining PlayStation 2 hit, and its Complete Edition Remastered has spent the past year building buzz through a string of hands-on demos at gaming events around the world.
Remedy Entertainment's Elmeri Raitanen breaks down Dylan Faden's journey, the switch to melee combat, and how CONTROL ...
We caught up with Sonic Creative Officer Takashi Iizuka on the Tokyo Game Show floor to talk crossovers, close calls, and ...
IO Interactive's Cris Vega and Laurine Deschamps, along with cast member Noémie Nakai, open up about casting Bond, building ...
A look at how Persona 4 Revival's daily life, Social Links, dungeon exploration and combat systems come together.