Producer Shuhei Tamakoshi sat down with us on the Tokyo Game Show floor to break down the challenges of remastering a 26-year-old JRPG for modern screens.
GUST's Junzo Hosoi and Daiki Fukui break down Karia's eating mechanics, the returning Yumia, and why synthesis is back at the center of the series.
GPTRACK50's Iichiro Sasaki and Hiroyuki Kobayashi break down the design choices, inspirations, and trivia behind their upcoming action RPG.
JackSepticEye spoke about his involvement in the upcoming Bloodborne movie, explaining his role as a vibe-checker and ensuring the adaptation stays true to FromSoftware’s beloved PS4 classic.
At Tokyo Game Show 2026, Total Mayhem Games' Martín Mittner opens up about puzzle design, art direction, and cooperative storytelling behind the studio's sixth title.
Producer Hiroyuki Sakamoto, director Motonobu Abe, and art director Taishi Kanaya break down the history, music, and combat behind RGG Studio's next big game.
DYNASTY WARRIORS 3 was a defining PlayStation 2 hit, and its Complete Edition Remastered has spent the past year building buzz through a string of hands-on demos at gaming events around the world.
Ion Hazzikostas and Holly Longdale explain how add-on changes, Labyrinths, and Forever fit a game now played by people with ...
IO Interactive's Cris Vega and Laurine Deschamps, along with cast member Noémie Nakai, open up about casting Bond, building ...
Remedy Entertainment's Elmeri Raitanen breaks down Dylan Faden's journey, the switch to melee combat, and how CONTROL ...
Creative Producer Kenji Kanno breaks down the story mode, multiplayer, and world design shaping Crazy Taxi's long-awaited ...
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