New OpenGL ES 3.0 API will drive the next step towards graphics parity between mobiles, desktops and games consoles SIGGRAPH, Los Angeles, Calif. -- August 6, 2012 --Shipments of GPUs conformant with ...
In our recent review of the late 2013 Mac Pro, one of our sticking points was the OpenGL performance that trailed Windows on the same hardware. A particularly damning case was the high-polygon-scene ...
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